
Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars Riding +1, Wound Treatment +1, Persuasion +2 Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars

Power Strike +1, Weapon Master +1, Riding +1, Leadership +1ġH +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 Power Throw +1, Athletics +2, Looting +1, Inventory Management +1Īdulthood Warband Productive Enterprise Guide Occupation Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1īattered plain cavalry shield, +20 Denars Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1ġH +2, Pole +7, Archery +49, Throwing +15īattered plain cavalry shield, +15 Denars, +10 Renown Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1īattered plain kite shield, +50 Denars, +10 Renown Riding +1, Inventory Management +1, Leadership +1, Trade +2 Riding +2, Wound Treatment +1, First Aid +1, Leadership +1īattered old round shield, +100 Denars, +50 Renown, Banner Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1īattered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner

For earlier versions see Character creation pre1.011 Base character Original Mount&Blade Attributes

The information below is applicable for v1.011.

Once you have chosen the aspects of your background you move onto point distribution. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same. Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting.
